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Real-time physics for Maya

View the Project on GitHub alanjfs/ragdoll-web

Ragdoll

Real-time physics for Autodesk® Maya 2020

Download v2020.12.07

Ragdoll enables animators to work directly with live physics in their character rigs, at a 0-5 ms/frame performance impact.

The results can either plug straight into final render or give technical animators a physically realistic starting point for e.g. high-resolution folds in clothing, volumetric fascia simulation and skin sliding.


Body

Animate like it's 1999, or leverage Full Body Dynamics to automate the vast majority of overlapping animation that even respond to changes in environment and interacts with other characters. Your choice.

ragdollfbd

Muscle

Suffer the performance impact of corrective blendshapes and pray that the subsequent muscle simulation won't mess up the silhouette of your finished animation. Or, work with muscles directly as you animate. Your choice.

ragdollstrongman2

Hair

Animate each individual strand, respond to the overall motion of the body and take care not to intersect. Or, animate with physically accurate hair in real-time. Your choice.

ragdollhair3

Cloth

Imagine what cloth will eventually look like weeks after you're finished animating, or work with it directly as you animate. Your choice.

ragdollskirtwind3

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Features

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Tutorials

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