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Real-time physics for Maya

View the Project on GitHub alanjfs/ragdoll-web

Download

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Install

Ragdoll ships as a Maya Module for Windows and Linux.

Windows

  1. Run the .msi installer
  2. Restart Maya

Linux

  1. Unzip the .zip into your ~/maya directory
  2. Restart Maya

MacOS

  1. Hold your breath
  2. Tap your toes

You should now see a new Ragdoll menu.

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For more options, see Advanced Install.


Upgrade

The MSI installer currently cannot be used to upgrade, so instead:

  1. Unpack the .zip to %USERPROFILE%/Documents/maya
  2. Restart Maya

Or ~/maya on Linux


FAQ

What are my workstation requirements?

Anything capable of running Maya can run Ragdoll.

What are my licensing options?
What happens when my licence runs out?

Your scenes will still open, but the solver will be disabled. Contact licence@ragdolldynamics.com for renewal of your licence.

What happens when I skip frames?

Best not to, you'll see this warning message in your Script Editor.

Warning: Ragdoll evaluation skipped, frame change too large

Letting you know to rewind and not trust the results until you do.

How do I disable the ground?

A static collider is automatically added on the Maya grid per default, it can be disabled on the rdScene node via the .useGround attribute.

Why not use nHair for overlapping animation?

Yes, and while your at it, why not stick razor blades in your eyes?

Seriously though, Ragdoll simulates your translate and rotate channels, whereas nHair simulates point geometry. You can convert those points into translation and rotation, but given the choice why would you? Besides, Ragdoll has far more robust collisions, control and constraints than nHair or nCloth could ever hope to achieve, at much greater performance.


Limitations

As of 2020.12.07 these are the current known limitations of Ragdoll.