Real-time physics for Maya
Haven't received your download link?
Ragdoll ships as a Maya Module for Windows and Linux.
Windows
.msi
installerLinux
.zip
into your ~/maya
directoryMacOS
You should now see a new Ragdoll
menu.
For more options, see Advanced Install.
The MSI installer currently cannot be used to upgrade, so instead:
.zip
to %USERPROFILE%/Documents/maya
Or
~/maya
on Linux
What are my workstation requirements?
Anything capable of running Maya can run Ragdoll.
What are my licensing options?
Trial
- 60 days of non-commercial use, no strings attachedNodeLocked
- Any number of users, one machine per licenceFloating
- Any number of machines, one user per licenceHeadless
- A cost-effective alternative for distributed simulationsWhat happens when my licence runs out?
Your scenes will still open, but the solver will be disabled. Contact licence@ragdolldynamics.com for renewal of your licence.
What happens when I skip frames?
Best not to, you'll see this warning message in your Script Editor.
Warning: Ragdoll evaluation skipped, frame change too large
Letting you know to rewind and not trust the results until you do.
How do I disable the ground?
A static collider is automatically added on the Maya grid per default, it can be disabled on the rdScene
node via the .useGround
attribute.
Why not use nHair for overlapping animation?
Yes, and while your at it, why not stick razor blades in your eyes?
Seriously though, Ragdoll simulates your translate and rotate channels, whereas nHair simulates point geometry. You can convert those points into translation and rotation, but given the choice why would you? Besides, Ragdoll has far more robust collisions, control and constraints than nHair or nCloth could ever hope to achieve, at much greater performance.
As of 2020.12.07
these are the current known limitations of Ragdoll.
scale
attributerotateAxis
other than XYZ
jointOrient
, rotatePivot
and rotatePivotTranslate
will be zeroed out